WebVR Experiments: Virtual reality on the web for everyone

WebVR Experiments: Virtual reality on the web for everyone


VR should be accessible to everyone. Because it has the potential to let everyone explore, play, and create in amazing new ways. But right now, VR is pretty complicated. To make awesome VR stuff,
developers might have to learn a new language,
and then spend a bunch more time to make that stuff
work on multiple headsets. And then, when we want to play
with their awesome VR stuff, we’ve got to have the right headset. VR should be easier. So developers can make something
quickly and share it with everyone, no matter what device they’re on. Kind of like how easy it is to
share stuff on the web, but with VR. Well, that’s the idea behind WebVR. It’s VR. On the web. For everyone. Here’s how it works. Say you’re in a browser like Chrome,
and you come across a WebVR experience. You just tap the link, put on
a headset, and boom, you’re in VR. Developers can build WebVR things
the same way they build web things – with JavaScript. And since it all works in a browser, it’s easy to make it work
for all kinds of VR devices. Whether it’s someone using their phone,
their computer, or their entire room. Developers are already building and
sharing awesome stuff with WebVR. We’ve started showcasing their work
on a site called WebVR Experiments. It gives you a glimpse into
the kind of stuff that’s possible. You can play simple games. See the world in a new way. Explore interactive stories. Play with a friend. Or, lots of friends. Each experiment comes with open-source
code to help others to make new experiments. And, developers can submit what they make. All of this is an effort to
make VR more accessible, so anyone can build and everyone
can play with awesome VR stuff. So come and start playing
at webvrexperiments.com

16 Replies to “WebVR Experiments: Virtual reality on the web for everyone

  1. It's really amazing to see how Google has evolved over the years. From being a small and simple company to being one of the biggest companies on the world! Keep it up!

  2. Well they didn't mention that it doesn't work on a Samsung VR headset.
    Also they didn't relate that it can get slow if you require a lot of large texture
    mapping. There is a LOT great with WebVR but it has issues.

    Would LOVE to see Virtual Texturing implemented.

  3. This is great. JavaScript is planting the flag here and taking over the VR game. It's all about open source and speed and ease of development. Google should also focus more on doing this for Android development.

  4. I checked a few of VR Experiments and there are two problems. 1st, and most important — webVR apps in Chrome are just fullscreen. I have 6,44' device and use it with Cardboard 1. In Google Play 60% of VR apps and games are supporting this screen and fit the viewfield to the cardboard's size in relation to the screen size. In webVR this is impossible to configure.
    The 2nd problem is, that some sites say "No VR headset detected" . How can they detect a cardboard!?

  5. I hate Google's politics, but man, they do some amazing things! I've been saying for years that it would be awesome to have one standard programming language that could be used across multiple platforms. I haven't had a chance to look through the experiments they posted, but I wonder if users will be able to interact with VR objects, or if it will be a VR environment that they can just 'click' on things in.

  6. Well this is some bull. When I heard WebVR, it sounded like I would be able to travel in a virtual world like VR Chat and visit websites that way.
    Turns out its just a bunch of games.

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